Hello, I recently started GameDev on Godot and I find it a pain to use these animations for the reason that the center of the sprites are different for say Idle to Attack. So when i transition to attack, my sprite will teleport to the left side as there is no padding towards the left side for empty space.
Could someone help me out or teach me how to do so in Aseprite?
Go to Aseprite, active the "move tool", hold the sprite (character) and move it to the left with the mouse. You can use the arrows of the keyboard instead of the mouse.
I didn't find a option near to "put it in the center" like there is on Corel Draw and GIMP. In Aseprite I normally:
- Count how many pixels are in the line (vertical or horizontal), - I subtract the number of pixels of the sprite - Now I divide the number by 2 and get a "value" - I put half of the "value" in both sides
You can also make a layer to use as reference, like the "Reference Point" layer that is inside the "All Animations in Aseprite.aseprite"
Don't forget to turn the reference layer to invisible before export the sprites
Hey Thomas! I have some artwork and animations that an artist made for our game. These include a magical projectile attack, and death/fall animation (For Dark & Light only) what is the best way I can contact you?
I take it that the characters are most suitable for 16x16 pixel world assets?
Also, congratulations on the response on your "Sheepy: A Short Adventure" release too. From the trailer I saw, it looks outstanding.
Finally, I was wondering it you still had plans to release any further character animations related to this pack, providing you have some time now that Sheepy has been released on Steam.
I just started learning Game Maker at the end of February and as a lone developer plan to make a game and (dream, dream) maybe if entertaining enough release it commercially.
I am still deciding on what kind of a game I want my first game to really be, even the resolution, etc, and must admit that although I am leaning towards a certain kind of game I keep looking at your cool characters wondering if I should try to incorporate them into a game.
One question I do have is concerning your statement you include in you asset packs:
“You can use this asset pack for commercial project until you credit me :)”.
Does this mean after purchasing an asset pack from you that I can freely use it in a game if I do not credit you, even it I decide to sell it commercially later? However, if I credit you in my game, does this then mean I can not us it for commercial games?
Regardless, I am really looking forward to seeing what other packs or updates you release over time. Of all the other pixel artists I follow, your work stands out at the top. You create so much life with so little pixels!
Thanks so much, this is an amazing resource! By repurposing some of the frames in the longer animations, it's pretty easy to piece together other actions, like abrupt-halt, duck/bow, etc. I'm very happy with my purchase, thanks!!! Good luck with Sheepy!
Hello, great resource. I can use her as the main character in my new game. However, I found a big problem, that is, the characters lack the animations of Hurt and Dead. Can you please add them?
Hey :) For the death animation, I'm working on a "extra-animation" asset pack because a lot of people asked me about more animations. But for the "casting spell" one, that may be something too specific so I recommend you to simply contact a freelance animator and ask her/him to work on additional animations for your game :) And for the spritesheet, here is a tool that I usually use to make spritesheets: https://www.codeandweb.com/free-sprite-sheet-packer It's very useful and it can adapt for your specific needs !
I'm planning to do additional animations soon, roll dodge was highly asked so I'll do it for sure. For the bow n arrow ones, it may require more work (+ if you want a 360 aiming poses), so maybe your best option is to contact an animator freelance and ask him to do the extra-animations that you need.
No, at the time I've checked game like Celeste and some others and realized that they don't have any death animations, they simply make the character disappearing with an explosion/magic FX. If you have more infos about what you're looking for, I could do a death animation in the "extra-animation" I'll work on soon. But I need to know what kind of death animation you're looking for, games makes it really differently.
Hi! Sorry I'm answering that late. Unfortunatly I'm not available for any freelance for now. Feel free to tell me here the animations that you would need, I will work soon on a "extra-animation" pack for this character :)
Heyy it's been a month since you said that they will be a discount :) it is still relevant? Or has the date been pushed back? If so when will it be please
Ye that's something which have been discussed a lot if you look at all the other commentaries. I've explained that at the time, since I knew that a lot of devs work differently for animation (frame folders, spritesheet, etc), I've decided to export it like that since it's easier for devs to make a spritesheet/atlas with frame folders, following their preferences, instead of asking to devs who want to make frame folders to find a way to do it with spritesheet/atlas.
For the next ones, I'm planning to simply export into different formats in advance. But I know that even if I do it, some devs would tell me that my spritesheet is not done like the one they want (for example some devs prefers spritesheet per animation, some others prefer a single resolution for all animations instead of other prefering a different resolution per animation/spritesheet, etc).
So in the end I'm up to ideas but for now frame folders seems like the best choice to let people do what they want :)
Hi Thomas, Writing here due to lack of DMs. We find you're animation work great, and would like to know if you are open for commission? Our character design is already done, but we're looking for someone to animate move sets and abilities. Please let us know if you're interested.
Hello everyone, cordial greetings, I introduce myself as a plastic artist, I am also an illustrator of Japanese comics and manga, I am entering this world with several courses already taken, I have also taken computer security and programming courses, I just wanted to tell you a little about My, I have a question for my colleague Thomas Lean, can I use these designs in a personal project of course, I'll give you your credits but I want to know if I don't have problems with the license, in another order can I use them as is or do I have to edit them? Thank you very much in advance, NOTE. I want to use them for commercial purposes, since I would put them together with others that I have bought and some that I have made myself.
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Loving your art.Will you keep undating?
o background vem junto?
I think this character is very attractive and I like it but I have some questions.
1. Will any discount coming for this asset?
2. Any animation updated that are not written above description? (such as dead animation or cast spell animation)
3. Is this 32x32 pixel size?
Thanks for the great asset
reply to my questions
1. IDK
2. nope, animation in descriptions are all
3. think it's more bigger than that
I love THISSSSS
não tem desconto pra BR não ? kkkkk
give me a way to dm you
esse desconto pra BR seria real mesmo? 🥺🥺 113 reais e complicado 😥
Hello, I recently started GameDev on Godot and I find it a pain to use these animations for the reason that the center of the sprites are different for say Idle to Attack. So when i transition to attack, my sprite will teleport to the left side as there is no padding towards the left side for empty space.
Could someone help me out or teach me how to do so in Aseprite?
Go to Aseprite, active the "move tool", hold the sprite (character) and move it to the left with the mouse. You can use the arrows of the keyboard instead of the mouse.
Thanks for the response! what would be the best way to ensure my sprite is in the center?
I didn't find a option near to "put it in the center" like there is on Corel Draw and GIMP. In Aseprite I normally:
- Count how many pixels are in the line (vertical or horizontal),
- I subtract the number of pixels of the sprite
- Now I divide the number by 2 and get a "value"
- I put half of the "value" in both sides
You can also make a layer to use as reference, like the "Reference Point" layer that is inside the "All Animations in Aseprite.aseprite"
Don't forget to turn the reference layer to invisible before export the sprites
Hi, what's the dimensions size of the character? 32x32 pixels?
The idle is 15 x 18
Hey Thomas! I have some artwork and animations that an artist made for our game. These include a magical projectile attack, and death/fall animation (For Dark & Light only) what is the best way I can contact you?
Hey, could i get those animations?
Hello,
This character asset pack looks great!
I take it that the characters are most suitable for 16x16 pixel world assets?
Also, congratulations on the response on your "Sheepy: A Short Adventure" release too. From the trailer I saw, it looks outstanding.
Finally, I was wondering it you still had plans to release any further character animations related to this pack, providing you have some time now that Sheepy has been released on Steam.
All the best!
Hey! Thanks for the kind words :)
Yes! I want to make an "extended animation pack" since a long time and now that Sheepy has been released, I'm ready to work on that :)
So more to come in a few weeks or months I guess! Feel free to follow me on Twitter to stay updated !
Hi Thomas,
Thanks for the quick reply.
I just started learning Game Maker at the end of February and as a lone developer plan to make a game and (dream, dream) maybe if entertaining enough release it commercially.
I am still deciding on what kind of a game I want my first game to really be, even the resolution, etc, and must admit that although I am leaning towards a certain kind of game I keep looking at your cool characters wondering if I should try to incorporate them into a game.
One question I do have is concerning your statement you include in you asset packs:
“You can use this asset pack for commercial project until you credit me :)”.
Does this mean after purchasing an asset pack from you that I can freely use it in a game if I do not credit you, even it I decide to sell it commercially later? However, if I credit you in my game, does this then mean I can not us it for commercial games?
Regardless, I am really looking forward to seeing what other packs or updates you release over time. Of all the other pixel artists I follow, your work stands out at the top. You create so much life with so little pixels!
All the best!
I'm not sure to understand your question but basically :
- Until you've bought the asset pack, you can use it as you want, even for commercial projects.
- I would like people to credit me if they're using my asset pack but in the end if you don't want to, nevermind. Do as you want :)
Hope it answer your question!
Hello, we will waiting the dead animations. Thanks
Hello, it's on its way. Thanks
Boa noite, gostei do designer do personagem. como foi feito? Estou pensando em desenvolver um desse naipe ai mesmo, bom trabalho
Foi feito no PhotoShop, mas também da para usar o Aseprite
this is so great! But could you consider an shooting animation?
I’m willing to pay for expansion development.
Could you perhaps include an animation for a bow and arrow attack?
Thanks so much, this is an amazing resource! By repurposing some of the frames in the longer animations, it's pretty easy to piece together other actions, like abrupt-halt, duck/bow, etc. I'm very happy with my purchase, thanks!!! Good luck with Sheepy!
Hello, great resource. I can use her as the main character in my new game. However, I found a big problem, that is, the characters lack the animations of Hurt and Dead. Can you please add them?
great asset
please add natural running start animation and jump start,Jumping and Falling Interim Animation?
I agree that the jump doesn't look super natural in use. +1 to a proper running jump transition!
Does the aseprite file included?
Yes, have fun!
Hello there!
I make a aseprite file with every frame of the character and fx, can I sent to you to you add it for the others?
Hey! That's super nice to propose :)
Any way to contact you ? If you have Twitter you can dm me when you want!
I sent message for you there, I will send spritesheets together too.
Did Aesprite file get added?!
Yes, have fun!
This made my day! Thank you!
can't make payment
Is this pixel art?
Yes!
What font is used where it says "Platform Character Pack"?
It was not a pixel art font, I used Impact and Arial and re-repixelized + rework them manually :)
amazing work!
Thanks a lot !
Hello, could you offer an end of year discount?
now that I've released the game I was working on, DISCOUNT IS COMING
Hello, I bought it at the old price ($ 20,00), but the discount would be welcome.
If possible, I would like to ask 3 things:
1 - create a spritesheet with all the animations together;
2 - place a character death animation;
3 - add an animation of the character releasing a spell.
Thanks
Hello man
Hey :) For the death animation, I'm working on a "extra-animation" asset pack because a lot of people asked me about more animations. But for the "casting spell" one, that may be something too specific so I recommend you to simply contact a freelance animator and ask her/him to work on additional animations for your game :)
And for the spritesheet, here is a tool that I usually use to make spritesheets: https://www.codeandweb.com/free-sprite-sheet-packer It's very useful and it can adapt for your specific needs !
Hey! If not too late, could you please add an upslash and downslash animation for the character? This would be very cool :)
these are stunning
Thanks!
Will be great a ledge climb animation.
I'm planning to work on additional animations soon, ledge ones are included :)
late request - please add a roll dodge and firing a bow and arrow animation?
I'm planning to do additional animations soon, roll dodge was highly asked so I'll do it for sure. For the bow n arrow ones, it may require more work (+ if you want a 360 aiming poses), so maybe your best option is to contact an animator freelance and ask him to do the extra-animations that you need.
do the source files come with this so another animator can do it?
Totally! The pack includes psd files and separated frames folders so it would be easy for a pixel artist to edit them if needed :)
wait theres no death animationn
No, at the time I've checked game like Celeste and some others and realized that they don't have any death animations, they simply make the character disappearing with an explosion/magic FX. If you have more infos about what you're looking for, I could do a death animation in the "extra-animation" I'll work on soon. But I need to know what kind of death animation you're looking for, games makes it really differently.
maybe a death anim similar to hollow knight?
Hi! Sorry I'm answering that late. Unfortunatly I'm not available for any freelance for now. Feel free to tell me here the animations that you would need, I will work soon on a "extra-animation" pack for this character :)
I really love these assets, amazing work, but I can't afford them, I'm waiting to see if there's a discount :/
DISCOUT FINALLY INCOMING
Wooow!
Nice Workkkkkkkkkkkkkkkkkk!!!!!!!!!!
Heyy it's been a month since you said that they will be a discount :) it is still relevant? Or has the date been pushed back? If so when will it be please
INCOMING, I was waiting to be done with the game I was working on and it's now out :)
Kind of annoying to use when they're not in a texture atlas, regardless the animations are great!
Ye that's something which have been discussed a lot if you look at all the other commentaries. I've explained that at the time, since I knew that a lot of devs work differently for animation (frame folders, spritesheet, etc), I've decided to export it like that since it's easier for devs to make a spritesheet/atlas with frame folders, following their preferences, instead of asking to devs who want to make frame folders to find a way to do it with spritesheet/atlas.
For the next ones, I'm planning to simply export into different formats in advance. But I know that even if I do it, some devs would tell me that my spritesheet is not done like the one they want (for example some devs prefers spritesheet per animation, some others prefer a single resolution for all animations instead of other prefering a different resolution per animation/spritesheet, etc).
So in the end I'm up to ideas but for now frame folders seems like the best choice to let people do what they want :)
Are you considering any discount activities in the near future? i very like it
ye in the next months I'm planning to make some discounts :) I'll announce that on my Twitter!
ok! thx :)
DISCOUNT INCOMING
Hey Thomas would the assetssprites also be included?
if you mean the spritesheets: no. I only have exported frames in folders + join the Photoshop files if you need to edit something.
In general when I want to quickly make spritesheets, I use this website: https://www.codeandweb.com/free-sprite-sheet-packer, very easy to use :)
Hope it helps!
Hi Thomas,
Writing here due to lack of DMs. We find you're animation work great, and would like to know if you are open for commission? Our character design is already done, but we're looking for someone to animate move sets and abilities.
Please let us know if you're interested.
All the best,
Hjortron Games
Hey guys :)
Sorry but I'm not available at all for now (and for many months more), that's why I've cut DMs for now!
Hope you guys will find someone!
Hey! are you guys on discord? If so add me up! Or DM me here 🤗
Hello everyone, cordial greetings, I introduce myself as a plastic artist, I am also an illustrator of Japanese comics and manga, I am entering this world with several courses already taken, I have also taken computer security and programming courses, I just wanted to tell you a little about My, I have a question for my colleague Thomas Lean, can I use these designs in a personal project of course, I'll give you your credits but I want to know if I don't have problems with the license, in another order can I use them as is or do I have to edit them? Thank you very much in advance, NOTE. I want to use them for commercial purposes, since I would put them together with others that I have bought and some that I have made myself.
Hey :) Until you buy it, you can do whatever you want with it! No problem :)