Hey :) For the death animation, I'm working on a "extra-animation" asset pack because a lot of people asked me about more animations. But for the "casting spell" one, that may be something too specific so I recommend you to simply contact a freelance animator and ask her/him to work on additional animations for your game :) And for the spritesheet, here is a tool that I usually use to make spritesheets: https://www.codeandweb.com/free-sprite-sheet-packer It's very useful and it can adapt for your specific needs !
I'm planning to do additional animations soon, roll dodge was highly asked so I'll do it for sure. For the bow n arrow ones, it may require more work (+ if you want a 360 aiming poses), so maybe your best option is to contact an animator freelance and ask him to do the extra-animations that you need.
No, at the time I've checked game like Celeste and some others and realized that they don't have any death animations, they simply make the character disappearing with an explosion/magic FX. If you have more infos about what you're looking for, I could do a death animation in the "extra-animation" I'll work on soon. But I need to know what kind of death animation you're looking for, games makes it really differently.
Hi! Sorry I'm answering that late. Unfortunatly I'm not available for any freelance for now. Feel free to tell me here the animations that you would need, I will work soon on a "extra-animation" pack for this character :)
Heyy it's been a month since you said that they will be a discount :) it is still relevant? Or has the date been pushed back? If so when will it be please
Ye that's something which have been discussed a lot if you look at all the other commentaries. I've explained that at the time, since I knew that a lot of devs work differently for animation (frame folders, spritesheet, etc), I've decided to export it like that since it's easier for devs to make a spritesheet/atlas with frame folders, following their preferences, instead of asking to devs who want to make frame folders to find a way to do it with spritesheet/atlas.
For the next ones, I'm planning to simply export into different formats in advance. But I know that even if I do it, some devs would tell me that my spritesheet is not done like the one they want (for example some devs prefers spritesheet per animation, some others prefer a single resolution for all animations instead of other prefering a different resolution per animation/spritesheet, etc).
So in the end I'm up to ideas but for now frame folders seems like the best choice to let people do what they want :)
Hi Thomas, Writing here due to lack of DMs. We find you're animation work great, and would like to know if you are open for commission? Our character design is already done, but we're looking for someone to animate move sets and abilities. Please let us know if you're interested.
Hello everyone, cordial greetings, I introduce myself as a plastic artist, I am also an illustrator of Japanese comics and manga, I am entering this world with several courses already taken, I have also taken computer security and programming courses, I just wanted to tell you a little about My, I have a question for my colleague Thomas Lean, can I use these designs in a personal project of course, I'll give you your credits but I want to know if I don't have problems with the license, in another order can I use them as is or do I have to edit them? Thank you very much in advance, NOTE. I want to use them for commercial purposes, since I would put them together with others that I have bought and some that I have made myself.
ye it's png sequences, no spritesheets! but if you're looking for an easy way to convert them into spritesheets, I use this website which is very useful (and easy to use): https://www.codeandweb.com/free-sprite-sheet-packer
I've also provided the Photoshop files so you can edit things if needed :)
Looks great! Are the glow effects baked in or can I turn them off in the Photoshop source files (you had mentioned previously that they are included)? ie. They are a layer effect in PS?
Hello bro, I love your work, you really have a unique style, very nice. Excuse me, no wish to be disrespectful, but when will you make a discount on your products?? I am very interested in this asset, but in my country, 20 dollars is a high value, in addition, the state adds taxes to international and digital purchases, reaching 70% of the price, so I have to pay almost double... I could pay you half directly through a payment processor like paypal? Thank you very much, and I apologize again. Can I write you on twitter?
Great job on the artwork, the fluidity of it really draws me in. I don't mean to bother but do you include the aesprite files with purchase or whatever source files were used, unless you did everything raw (in which case that's very impressive). I haven't seen any mention of this so I just wanted to double check
Added :) But if you need help on Unity, be awared that I'm not available a lot + I'm not using Unity as a dev so I won't be able to help you a lot on that part.
If you're looking for help with Unity, I've recommanded to a lot of people already to look for Unity communities/discord servers. I know that a lot of people over there would be happy to help!
I fixed it, but maybe should add this information to the 'Readme.txt'. When adding the sprites to unity, to remove the 'blurry' look to them go to Inspector > Advanced > Filter Mode, and then change Filter Mode to Point (no filter). In addition to this, go to Inspector > Advanced > Compression, and then change compression from 'Normal Quality' to 'None'. After these changes are made, the pixels should look a LOT better for your project. Hope this helps other users who ran into the same difficulties I did.
I don't use Unity so that kind of infos are something I'm not aware of! I've exported everything in 1:1 because that's the best thing to do on my side to be sure everyone will be able to use these assets correctly in function of the engine.
Thanks a lot for the tip then, I hope people will see it if they encounter the same problem :)
For those who have unvote this comment: please don't. Don't forget that 20$ is not the same everywhere and it can be a lot for people living in some countries (or simply for people who don't have a lot of money).
@VesuEms: I will make all my asset packs for -50% in a few months. Not sure when exactly yet but I'm planning to. So keep an eye on my Twitter if you still want to buy it :3
Hey :) I'm planning to get back on asset packs soon (like, in a months or two), so when I'll release a new one, I'll make the discount for the previous ones! So stay tuned (I'll announce all of that on my Twitter) :)
It looks great already, the dynamic light is lovely <3
Also I've just seen that you're looking for additional animations. As I've answered to a lot of people already, I'm planning to do an "extra-animation" pack for this character since a lot of people are asking me for different additional animations. I'm too occupied to work on that for now but I'll do that in a few months maybe, so stay aware :)
I really wish there was an alternative "jump" animation. This one is great looking if the character is shooting directly upward, but looks odd when moving horizontally (like it has no forward momentum).
I would gladly pay additional 5-10$ for more natural jump animation.
Hi, I am very passionate about your work, amazing work, I would
just like to humbly ask you to add a few more sprites to this
pack. HIT animation (when the character takes damage) and that
the character had an animation using range skill, if it is not
possible I will understand. I'm from Brazil
Love it ! Will look forward to that extra pack that is pending that a lot of people requested, but like everyone else, one of the best art i've seen in the platform for this style :)
What canvas size do you recommend? All of the animations seem to be in different image sizes and so it's a little difficult to line them up without a specific anchor point (most packs will use the same canvas size so it's easy to keep them lined up / easier to import into a game engine). Of course I can "eye ball it" but it would be very nice to have a variant where they're the same image size / anchored properly.
Yeah, that's not really going to solve the issue I'm talking about.
I would like for the creator to release each animation as animated GIFs that have the same image size or as a strip or even individual frames, as long as they're the same "image size". Making it 100x easier to import to your game engine of choice.
This would literally take ~20 minutes for him to do it.
Yes, I can do this to some degree but I want them perfectly lined up and I really shouldn't have to for a purchased product when most people on Itch do this with their assets.
Take Celeste for example, the vast majority of the animations have a 32 x 32 image size.
He probably won't do it given there has been very little movement here outside of a palette swap within the 2 years since I made this purchase.
well if it's a problem for a lot of people, I can do it. But I'll have to look exactly what's the best thing to do because I know that a lot of developpers works very differently with exported animations and I can't re-export the whole animation sets each time someone ask me to do it, because there is a looot of different ways to do it (some devs prefer a unique spritesheet for the whole animation set, others would prefer one spritesheet per animation, else will ask me for one gif per animation cropped with the minimum size for each animation, others would like one unique gif but with all the animations in it, you want me to export separated gifs but with a unique size which would be the same for each animation, etc.).
So that's why I've only exported it as folders with separated frames for each animation: It's the best way to allow people which will prefer something else to quickly modify it so it fits to their own way.
But I hope you understand that I definitly can't take time to export this pack in all the different ways people would asked me to do, it would take me a lot of time.
Also if you want to know what I would do in your situation: I would simply open Photoshop (or an equivalent), import all the frames of all the animations in a same canvas. Then I would crop this canvas to the minimum size so I'm sure it fits to the maximum size of all the frames (and so it would be the same size for all the frames of all the animations). Then i make photoshop turn these layers into animations frames so that it creates a long sequence of all the animations. Then I just have to export all these animations separatly as gifs. So I'm sure that all these gifs will have the same size :)
I get what you're saying but what I'm asking for is very close to standard practice for most engines that use pixel art and is just generally the easiest way to work with this kind of art while maintaining proper alignment when switching between different animations and maintaining the artist's original intent. Almost every single "pixel art" asset on this website does it in the way I'm asking for. So it's not really out of the ordinary.
You surely know what an "animated flip book" is correct? That's what I want in digital form basically. It's by far the easiest way use pixel art in GameMaker Studio or Godot.
Yes, you can sort of accomplish this by using Photoshop but it's a giant pain in the ass and your animations could still be off slightly (I'm not the original artist!).
Asking for the animations in a form that maintains alignment (i.e. has a proper anchor point, in other words, the corner of the image!) is not a big ask given that it's been 3 years since this thing was released.
Moot point given that I've moved on but if you ever do fix my issue I'll update my review accordingly...
I like this pack, however, I really wish there was an alternative "jump" animation. This one is great looking if the character is shooting directly upward, but looks odd when moving horizontally (like it has no forward momentum).
Perhaps there's a way to combine / modify what's here to get what I'm looking for.
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This made my day! Thank you!
can't make payment
Is this pixel art?
Yes!
What font is used where it says "Platform Character Pack"?
It was not a pixel art font, I used Impact and Arial and re-repixelized + rework them manually :)
amazing work!
Thanks a lot !
Hello, could you offer an end of year discount?
now that I've released the game I was working on, DISCOUNT IS COMING
Hello, I bought it at the old price ($ 20,00), but the discount would be welcome.
If possible, I would like to ask 3 things:
1 - create a spritesheet with all the animations together;
2 - place a character death animation;
3 - add an animation of the character releasing a spell.
Thanks
Hello man
Hey :) For the death animation, I'm working on a "extra-animation" asset pack because a lot of people asked me about more animations. But for the "casting spell" one, that may be something too specific so I recommend you to simply contact a freelance animator and ask her/him to work on additional animations for your game :)
And for the spritesheet, here is a tool that I usually use to make spritesheets: https://www.codeandweb.com/free-sprite-sheet-packer It's very useful and it can adapt for your specific needs !
Hey! If not too late, could you please add an upslash and downslash animation for the character? This would be very cool :)
these are stunning
Thanks!
Will be great a ledge climb animation.
I'm planning to work on additional animations soon, ledge ones are included :)
late request - please add a roll dodge and firing a bow and arrow animation?
I'm planning to do additional animations soon, roll dodge was highly asked so I'll do it for sure. For the bow n arrow ones, it may require more work (+ if you want a 360 aiming poses), so maybe your best option is to contact an animator freelance and ask him to do the extra-animations that you need.
do the source files come with this so another animator can do it?
Totally! The pack includes psd files and separated frames folders so it would be easy for a pixel artist to edit them if needed :)
wait theres no death animationn
No, at the time I've checked game like Celeste and some others and realized that they don't have any death animations, they simply make the character disappearing with an explosion/magic FX. If you have more infos about what you're looking for, I could do a death animation in the "extra-animation" I'll work on soon. But I need to know what kind of death animation you're looking for, games makes it really differently.
maybe a death anim similar to hollow knight?
Hi! Sorry I'm answering that late. Unfortunatly I'm not available for any freelance for now. Feel free to tell me here the animations that you would need, I will work soon on a "extra-animation" pack for this character :)
I really love these assets, amazing work, but I can't afford them, I'm waiting to see if there's a discount :/
DISCOUT FINALLY INCOMING
Wooow!
Nice Workkkkkkkkkkkkkkkkkk!!!!!!!!!!
Heyy it's been a month since you said that they will be a discount :) it is still relevant? Or has the date been pushed back? If so when will it be please
INCOMING, I was waiting to be done with the game I was working on and it's now out :)
Kind of annoying to use when they're not in a texture atlas, regardless the animations are great!
Ye that's something which have been discussed a lot if you look at all the other commentaries. I've explained that at the time, since I knew that a lot of devs work differently for animation (frame folders, spritesheet, etc), I've decided to export it like that since it's easier for devs to make a spritesheet/atlas with frame folders, following their preferences, instead of asking to devs who want to make frame folders to find a way to do it with spritesheet/atlas.
For the next ones, I'm planning to simply export into different formats in advance. But I know that even if I do it, some devs would tell me that my spritesheet is not done like the one they want (for example some devs prefers spritesheet per animation, some others prefer a single resolution for all animations instead of other prefering a different resolution per animation/spritesheet, etc).
So in the end I'm up to ideas but for now frame folders seems like the best choice to let people do what they want :)
Are you considering any discount activities in the near future? i very like it
ye in the next months I'm planning to make some discounts :) I'll announce that on my Twitter!
ok! thx :)
DISCOUNT INCOMING
Hey Thomas would the assetssprites also be included?
if you mean the spritesheets: no. I only have exported frames in folders + join the Photoshop files if you need to edit something.
In general when I want to quickly make spritesheets, I use this website: https://www.codeandweb.com/free-sprite-sheet-packer, very easy to use :)
Hope it helps!
Hi Thomas,
Writing here due to lack of DMs. We find you're animation work great, and would like to know if you are open for commission? Our character design is already done, but we're looking for someone to animate move sets and abilities.
Please let us know if you're interested.
All the best,
Hjortron Games
Hey guys :)
Sorry but I'm not available at all for now (and for many months more), that's why I've cut DMs for now!
Hope you guys will find someone!
Hey! are you guys on discord? If so add me up! Or DM me here 🤗
Hello everyone, cordial greetings, I introduce myself as a plastic artist, I am also an illustrator of Japanese comics and manga, I am entering this world with several courses already taken, I have also taken computer security and programming courses, I just wanted to tell you a little about My, I have a question for my colleague Thomas Lean, can I use these designs in a personal project of course, I'll give you your credits but I want to know if I don't have problems with the license, in another order can I use them as is or do I have to edit them? Thank you very much in advance, NOTE. I want to use them for commercial purposes, since I would put them together with others that I have bought and some that I have made myself.
Hey :) Until you buy it, you can do whatever you want with it! No problem :)
Hello, these sprites are amazing, I make a little game with this asset, hope you like it :)
Nice work :)
Thanks a lot for the purchase! The Hollow Knight ost is working so well ahah <3
I'm interested in purchasing this. What format is it in? Are these pngs or sprite sheets?
ye it's png sequences, no spritesheets! but if you're looking for an easy way to convert them into spritesheets, I use this website which is very useful (and easy to use): https://www.codeandweb.com/free-sprite-sheet-packer
I've also provided the Photoshop files so you can edit things if needed :)
Are you available for commissions? I'll pay well for some extra animations for my project! Let's talk!
Hey Nackley! Sorry I'm still not available for commissions :/
Looks great! Are the glow effects baked in or can I turn them off in the Photoshop source files (you had mentioned previously that they are included)? ie. They are a layer effect in PS?
Hey! Ye you can disable the glow effects on the .psd files ! It's only a layer effect :)
Hey there !
Awesome asset :D Incredible animations
I was wondering if there is a missing animation in the pack.
I can't seem to figure out ow you did the "landing" animation Like when the character land from the wall before the transformation
Also, there is no pre-jump animation if i'm not mistaken. Having those would make the character as smooth as your gif at the top !
Thanks :D
Hey! Thanks :)
I used the roll animation as a landing one :) For the "prepare to jump", I simply use the first frames of the transformation one! It works well :D
Ah ! Perfect :) I'll give that a go. Don't know why I haven't thought of that
Hello bro, I love your work, you really have a unique style, very nice. Excuse me, no wish to be disrespectful, but when will you make a discount on your products?? I am very interested in this asset, but in my country, 20 dollars is a high value, in addition, the state adds taxes to international and digital purchases, reaching 70% of the price, so I have to pay almost double... I could pay you half directly through a payment processor like paypal? Thank you very much, and I apologize again. Can I write you on twitter?
what's your twitter ? :)
hello bro, thank you very much for your quick response, mi user name is @AnubisUy.
Sorry if my profile is empty, it's a new account for a school project. because I have never used twitter haha
Great job on the artwork, the fluidity of it really draws me in. I don't mean to bother but do you include the aesprite files with purchase or whatever source files were used, unless you did everything raw (in which case that's very impressive). I haven't seen any mention of this so I just wanted to double check
I've worked on Photoshop so no Aseprite files! But the .psd files are in the pack :)
Can you add me on discord? I have questions about your assets to integrate into my project. nackley#1255
Added :) But if you need help on Unity, be awared that I'm not available a lot + I'm not using Unity as a dev so I won't be able to help you a lot on that part.
If you're looking for help with Unity, I've recommanded to a lot of people already to look for Unity communities/discord servers. I know that a lot of people over there would be happy to help!
I downloaded it but the sprites seem extremely low res. Did I miss something? Looks way better on the storefront than in Unity.
I fixed it, but maybe should add this information to the 'Readme.txt'. When adding the sprites to unity, to remove the 'blurry' look to them go to Inspector > Advanced > Filter Mode, and then change Filter Mode to Point (no filter). In addition to this, go to Inspector > Advanced > Compression, and then change compression from 'Normal Quality' to 'None'. After these changes are made, the pixels should look a LOT better for your project. Hope this helps other users who ran into the same difficulties I did.
I don't use Unity so that kind of infos are something I'm not aware of! I've exported everything in 1:1 because that's the best thing to do on my side to be sure everyone will be able to use these assets correctly in function of the engine.
Thanks a lot for the tip then, I hope people will see it if they encounter the same problem :)
I think that's more for any pixel art that is imported into a Unity Project and not a specific issue with this asset
Nice
OMG this is amazing and only 20 dollars. I love this so much, thank you!
great but i think its too expensive maybe sink it down to 10$ instead of 20
For those who have unvote this comment: please don't. Don't forget that 20$ is not the same everywhere and it can be a lot for people living in some countries (or simply for people who don't have a lot of money).
@VesuEms: I will make all my asset packs for -50% in a few months. Not sure when exactly yet but I'm planning to. So keep an eye on my Twitter if you still want to buy it :3
Hi, may I ask when will the discount start? Really love your work, may be the best I've seen so far.
Hey :) I'm planning to get back on asset packs soon (like, in a months or two), so when I'll release a new one, I'll make the discount for the previous ones! So stay tuned (I'll announce all of that on my Twitter) :)
wow this is looking awsome
Hey Thomas,
I am making a game in my spare time and I am using Dark version of hero.
Tell me if you want to cooperate or if you like the demo.
Hey! Thanks a lot for the purchase :)
It looks great already, the dynamic light is lovely <3
Also I've just seen that you're looking for additional animations. As I've answered to a lot of people already, I'm planning to do an "extra-animation" pack for this character since a lot of people are asking me for different additional animations. I'm too occupied to work on that for now but I'll do that in a few months maybe, so stay aware :)
Awesome! I would definitely buy extra animation pack.
Some ideas:
* Aerial attack 1 & 2
* More universal jump animation (like Hollow Knight)
* Animation for casting spells?
Thanks for the ideas! I note that on my list :>
I really wish there was an alternative "jump" animation. This one is great looking if the character is shooting directly upward, but looks odd when moving horizontally (like it has no forward momentum).
I would gladly pay additional 5-10$ for more natural jump animation.
Love it !
Will look forward to that extra pack that is pending that a lot of people requested, but like everyone else, one of the best art i've seen in the platform for this style :)
What canvas size do you recommend? All of the animations seem to be in different image sizes and so it's a little difficult to line them up without a specific anchor point (most packs will use the same canvas size so it's easy to keep them lined up / easier to import into a game engine). Of course I can "eye ball it" but it would be very nice to have a variant where they're the same image size / anchored properly.
That's 100% dependent on you. I've been working with 16x16 tiles.
Yeah, that's not really going to solve the issue I'm talking about.
I would like for the creator to release each animation as animated GIFs that have the same image size or as a strip or even individual frames, as long as they're the same "image size". Making it 100x easier to import to your game engine of choice.
This would literally take ~20 minutes for him to do it.
Yes, I can do this to some degree but I want them perfectly lined up and I really shouldn't have to for a purchased product when most people on Itch do this with their assets.
Take Celeste for example, the vast majority of the animations have a 32 x 32 image size.
He probably won't do it given there has been very little movement here outside of a palette swap within the 2 years since I made this purchase.
Having this same problem now. It's a lot of work to fix.
well if it's a problem for a lot of people, I can do it. But I'll have to look exactly what's the best thing to do because I know that a lot of developpers works very differently with exported animations and I can't re-export the whole animation sets each time someone ask me to do it, because there is a looot of different ways to do it (some devs prefer a unique spritesheet for the whole animation set, others would prefer one spritesheet per animation, else will ask me for one gif per animation cropped with the minimum size for each animation, others would like one unique gif but with all the animations in it, you want me to export separated gifs but with a unique size which would be the same for each animation, etc.).
So that's why I've only exported it as folders with separated frames for each animation: It's the best way to allow people which will prefer something else to quickly modify it so it fits to their own way.
But I hope you understand that I definitly can't take time to export this pack in all the different ways people would asked me to do, it would take me a lot of time.
Also if you want to know what I would do in your situation: I would simply open Photoshop (or an equivalent), import all the frames of all the animations in a same canvas. Then I would crop this canvas to the minimum size so I'm sure it fits to the maximum size of all the frames (and so it would be the same size for all the frames of all the animations). Then i make photoshop turn these layers into animations frames so that it creates a long sequence of all the animations. Then I just have to export all these animations separatly as gifs. So I'm sure that all these gifs will have the same size :)
I get what you're saying but what I'm asking for is very close to standard practice for most engines that use pixel art and is just generally the easiest way to work with this kind of art while maintaining proper alignment when switching between different animations and maintaining the artist's original intent. Almost every single "pixel art" asset on this website does it in the way I'm asking for. So it's not really out of the ordinary.
You surely know what an "animated flip book" is correct? That's what I want in digital form basically. It's by far the easiest way use pixel art in GameMaker Studio or Godot.
Yes, you can sort of accomplish this by using Photoshop but it's a giant pain in the ass and your animations could still be off slightly (I'm not the original artist!).
Asking for the animations in a form that maintains alignment (i.e. has a proper anchor point, in other words, the corner of the image!) is not a big ask given that it's been 3 years since this thing was released.
Moot point given that I've moved on but if you ever do fix my issue I'll update my review accordingly...
I like this pack, however, I really wish there was an alternative "jump" animation. This one is great looking if the character is shooting directly upward, but looks odd when moving horizontally (like it has no forward momentum).
Perhaps there's a way to combine / modify what's here to get what I'm looking for.
Yess. I would gladly pay additional 5-10$ for more natural jump animation.
Yeah, it's not happening . Either make one yourself or use a different asset.